Match statistics screen

Added a match statistics screen. When a match ends, the game now shows a short battle report before you can start a new one.
It shows, per side: units produced, lost and destroyed, a simple K/D, the most valuable unit (the one that destroyed the most), cities captured and destroyed, income earned, funds spent, and the best single-turn kill streak. It also keeps the play time and how the match was won.
The numbers come from counters recorded during the match, so they are accurate but basic — no experience, no graphs, no detailed timeline. It is a small quality-of-life addition that gives a match a proper ending.
The counters live in the saved game state, so the report works the same whether you play manually, with auto-play, or after loading a save.
As always, this is a work in progress and feedback is welcome.
Operation Hex
Turn-based hex strategy prototype — command a faction, capture cities, learn by playing.
More posts
- How to design a map in Operation Hex4 days ago
- Fog of war and an in-game minimap6 days ago
- Online multiplayer — first version8 days ago
- Visual updates and smaller improvements11 days ago
- Map editor: draw and pan modes14 days ago
- First playable build — what it is and where it comes from15 days ago
