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Devlog
How to design a map in Operation Hex
August 14, 2026
by
multiserver
Operation Hex ships with a full Map Editor built right into the game. Here is the whole process, step by step, to design a map . Step 1 — Open the Map Editor Open the game in your browser and click...
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Fog of war and an in-game minimap
August 12, 2026
by
multiserver
Operation Hex now has per-side fog of war. You only see what your units and cities can see. Fog of war Sight range depends on the unit type (infantry 2, tank and missile launcher 3); your own cities r...
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Online multiplayer — first version
August 09, 2026
by
multiserver
Operation Hex now supports online multiplayer. Matches are played over the network, turn by turn. Features Create or join a room with a 5-character code. Pick your name, map and team color in the lobb...
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Visual updates and smaller improvements
August 07, 2026
by
multiserver
Visual updates: Terrain, cities and units look cleaner (water waves, trees, mountains, ruined cities). Units show their HP bar and auto/acted badges more clearly. Other improvements: Free camera panni...
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Map editor: draw and pan modes
August 04, 2026
by
multiserver
Improved the map editor navigation. Editing a map now has a proper pan interaction that doesn't fight with painting. Left click and drag always paints. To pan the view you can now drag with the right...
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Match statistics screen
August 04, 2026
by
multiserver
1
Added a match statistics screen. When a match ends, the game now shows a short battle report before you can start a new one. It shows, per side: units produced, lost and destroyed, a simple K/D, the m...
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First playable build — what it is and where it comes from
August 03, 2026
by
multiserver
Operation Hex is a turn-based hex strategy game. You command units on a grid, capture cities for income, produce reinforcements, and fight until one side is eliminated. It plays in the browser with no...
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